You can enjoy the game, even in the horrible release state it is. I certainly did, but the game I played was a fun looter shooter, not a cyberpunk game and not a proper RPG. Undelivered promises and stripped down game is what Cyberpunk 2077 currently is. I might revisit this review if things change. Pros: +- Good story. Totally linear but good. + Great interactions with Johnny, probably the best part of this game. + Good sound design +- Very detailed map. Almost every single location is prepared for all playstyles - brute force, tech or stealth. Sometimes this feels awkward when there's 3 doors right next to each other labeled "stronk go here" "stealth" and "tech". Cons: - One of the buggiest games on release. - Pretty limited character customization. For example I wanted more hairstyles... Mods will eventually fix this I guess. - Your choices matter not. At all. 99% of dialogue options lead to the same results. There's a bunch of endings, but you can choose any of them in one place (some only if you finished a few side quest chains). - Not cyberpunk. It might seem to be on the surface, but it's skin deep. A few main story quests did get close though. - 25-30 fps low on overclocked 1060/6 - recommended for 1080p high :( - AI is either horribly executed (cops, pedestrians) or non existent (combat) - Annoying controls with no way to rebind them without mods. - Empty non-interactive world. Crowds of NPCs that have a single interaction that is a "fk off" one liner. - I did mention a ton of bugs, right? - Unbalanced character progression (combat viability), crafting, economy. After level 15-20 V becomes so overpowered that combat doesn't pose any challenge - Car handling could be better. Locks you out to 1-2 cars that can actually steer properly. Mods fix it partially Again, I did enjoy the game, but that's NOT the game we were promised. Just watch E3 2018 footage, most of the good stuff was stripped to some bare bones substitute. Such a disappointment