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Cyberpunk 2077

So much wasted potential

Technical and visual glitches aside, this game has the most gorgeously rendered and designed cyberpunk city I've ever seen... filled with with some of the shallowest gameplay ever. It's like someone built an opera house for a recorder recital. This is the shortest open world game I've ever played. Completed all side missions and main story (excluding the laughable buy-my-car "missions") in under 100 hours, and there is literally nothing left to do. The main story is about as deep as the first 4 chapters of a 3-book novel trilogy. The NPCs behave just like the mindless villagers of Witcher 3. Which works in a tiny, rural village full of simple, superstitious folk terrified of their own shadows but weird when a whole city street runs away from you because you bumped into someone while running. The traffic is also notoriously dumb, with cars just stuck in place if blocked with no attempt to leave. Completely immersion breaking. Gameplay wise the skill tree and levelling is highly unsatisfactory and unrewarding. Half the time I was holding on to points until I reached a benchmark to spend them on the skill I wanted to because the other available skills were just useless. Honestly, everything just feels pretty unbalanced. Melee combat is just so overpowered I killed bosses with several hits by stacking crit damage mods on melee weapons plus the guaranteed crit skills. When a katana strike does 5 digits of damage per swing consistently, you don't bother pulling out anything else. The game was fun as a theme park ride cruising through Night City as a badass cyborg if that's what you're after, but as an RPG or action shooter it's just barely okay.

14 gamers found this review helpful