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Soldier of Fortune II: Double Helix - Gold Edition

Nostalgic throwback -bitter throwup :P

Bought the game with nostalgic feelings as I enjoyed it back in 2002. Now looking back at it with recent (but reasonable) expectations - it is a _major_ disappointment. Almost feels like an amateur fanbased bug-filled FPS. You can meet: - enemies visibly popping out of nowhere, hitscanning and shooting your eye out through trees, walls and foliage from a mile away - cover hitboxes are huge and cheating. Enemies pop out of cover and hit you, however you cannot hit them, even leaning out they are STILL behind the cover. - a "stealth meter" which is completely useless (when stealth is needed the whole stuf is scripted so, when not, basically you CANNOT be stealthy, even prone crawling draws attention) - surprisingly linear, tubelike and ugly cubefest maps (with TONS of crates - cmon, devs tried to avoid "crate mazes" even back in 2002 - suprisingly chunky textures (even for 2002) - the only good thing is the sound design, it still has the well-recognized Hollywood-style gun SFX. Raven's similar-aged (basically came out a month earlier) Jedi Outcast is STILL a masterpiece in 2020. This.....thing, it just ain't my cup of tea. Unfortunately the nostalgy wore off almost instantly.

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