Herald is how I want more narrative-focussed games to be like. The writing is excellent, the world-building is top notch, but most important of all: the game is extremely well paced. No meandering, no filler gameplay, no plot-jamming characters. This gives the game a forward momentum that makes you want to finish the two episodes in one sitting. Regarding gameplay: it is much more of a story-telling based game than, say, a point-and-click adventure. Expect to find the challenge in making decisions in the storyline (which can be quite challenging!) than within puzzles. This game is for people interested in roleplaying & interactive storytelling. The biggest downsides are that the visual style may need some getting used to & some of the voice acting of some of the side-characters sound odd in compare to the main characters. But then some other aspects work really well. The feeling of the setting is communicated quite well through some really good directing and audio work. The ship feels like a ship, especially when things get a bit more tense. Disclaimer: I was a kickstarter backer. Back then I backed a few other games which turned into mostly disappointments (I'm rather picky with games that claim to have good stories or narratives). So while I appreciated the intention of the creators, I was a little more than sceptic when I started playing. It feels good to be proven wrong.