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Banners of Ruin

DeckBuilder Roguelite With Dominion Feel

The game has a fun deck-building concept with room to strategize over card picks, and whether or not to spend money on party members vs resources. That plus the unlocks/upgrades for each class type that carry over to future games adds both replayability and, more importantly, a desire to replay to get those unlocks, even after beating a playthrough. Which is good since this is a rogue-lite where you will repeat the game. And it's a relatively short game, so losing doesn't make you feel like you've lost an enormous amount of progress. However, I wish there was more variety in the street cards and scenarios that come up. There's some limited shuffling of street cards, but ultimately every playthrough feels like it has a too-similar structure with X cards until fight 1, Y cards until fight 2, Z cards until the boss fight, etc, where you encounter the same fights across playthroughs (sure, they might swap fight 1 with fight 2, but at the end of the day it still feels like grinding through the exact same fights over and over). Would have increased replayability for me if they made things even more random, even whether or not you see any fights in a particular city section. The art style, music, and sound effects are all good. There's not much story to speak of, as the focus here is the card game -- not plot. Of note: when using an xbox 360 controller connected to PC, the controls have some bugs. Not enough to prevent playing the game, but enough to cause a few frustrating moments (ex. not being able to scroll or select at certain points and needing to resort to wildly flailing the invisible mouse pointer to highlight the right area). If you enjoy deck builders and games like Dominion, give it a try. Ultimately, a good concept with some things done right, but a lot of room to improve.

15 gamers found this review helpful