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This user has reviewed 6 games. Awesome! You can edit your reviews directly on game pages.
Atlas Fallen: Reign Of Sand

Nice balance of exploration and combat

Graphics reminded me of Greefall. The level up mechanics is interesting and well-branched (based on both exp and material sourcing). I haven't beaten it yet, I enjoy going through it slowly, discovering the pieces of lore and collecting stuff :) One thing though: the game was extremely glitchy for me with the original exe file. However, Directx12 executable is also included and it runs flawlessly. I have no idea why didn't they make it the default option, but if you're having problems with the game stability - simply switch to dx12 variant. Rock stable.

8 gamers found this review helpful
Fallout: London

True to Fallout

It's still rough at the edges: Roundels end quest is still bugged and needs console commands to proceed, NPCs fall through the ground and get stuck often etc. However, it's a great experience with the stories interesting, choices ambigous (requiring attention to the details) and the variety of both dangers and loot is sufficient to keep your interest.

Operencia: The Stolen Sun

Excellent RPG

Few people here complained about your first companion being poison-focused yet the monsters of the first chapter are mostly resistant to it. Well, you can redistribute your skills any time, so just feel free to respec him right away (though down the poison line sits a nice skill that sets all enemies on fire - and all the forementioned monsters ARE sensitive to fire :) ). Requires some backtracking, but not too much (mostly to find the missed secrets). Has fast travel that is unlocked later. All in all, a solid game.

13 gamers found this review helpful
UnderRail

An OK game that's rough around edges

For a game that's proclaimed to be a spiritual successor to the glorious Fallout series I wish they stick with original more. Some aspects of game get repetitive and boring quite soon. No fast travel, seriously? Wait what, because there was none in Fallout? I am sorry, but there was. The thrill of wandering through the fallout wastelands in hope for some special encounters will not be forgotten... And here, they didn't even bother adding a map. I like how some skills affect others, that's definitely a nice touch (say, developing one type of psionic power adds a small bonus to other types etc). However some skills feel outright redundant, being there only to add the illusion of complexity (two different lockpicking skills, I am looking at you). Same goes to armor types: OK, I could understand physical, cold and fire resistances (yeah, some magic smuggled in here), but characterizing armor protection with respect to projectile speed?!. Yep, force field emitters (basically a protective aura) have 5 different types of resistance - melee, bullets from pistol, bullets from rifles, laser and plasma projectiles... So the developers expect us to go home before every serious fight and change dresses? And don't forget - no fast travel, so it's 15 screens away - chop-chop :) Around 10 different types of fish to catch and even more animal parts to gather - nice. Most of them produce exactly the same chemical components - not so nice. I could go on forever but the idea is: a good chunk of the game's complexity feels extremely artificial. Oh, plus a restricted trading... Finally - forget about the story, for there is none. The characters are plain and boring, the quests are mostly one-step Fedex or GoKill (with some great exceptions that are few and far between) and, honestly, I didn't feel attached to any group I sided with during the gameplay. So why 4 stars? Well... It still brings back good memories and it *DOES* resemble fallout, much more than any of Bethesda attempts.

3 gamers found this review helpful