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This user has reviewed 4 games. Awesome! You can edit your reviews directly on game pages.
Tainted Grail: The Fall of Avalon

It is good, but...

Game itself is good. It is atmospheric, it has nice storyline and worldbuilding is good. Dainheim songs in soundtrack amplify experience tenfold. Talent trees are quite bland, not sure if it's step up or sidegrade from early beta version. Combat can get extremely janky, but such is the life. My biggest greviance with this game comes with bugs, especially map markers going insane at time. There's also issue where GOG is getting patches slower than other versions, with comedy peak being 1.03 being released so late, that even pirated versions of the game managed to get this patch before this platform. In general, grab it on sale, its gonna be good.

War Hospital

Its good

I geniunely love all "crisis solver" games like Frostpunk or Ixion - and this one is included in that sympathy group. Its down to earth, well priced and in general, satysfying to play game.

6 gamers found this review helpful
UnderRail

Good experience

An soulful game that respects your time by laying down rules before you at the very start. It's tough, it's gritty and at times has some "gamer moments" but at the same time it's just learning experience. Considering the "fun for buck" aspect - it's just insane how much of the "game" you can get out of it even without completionist approach and with only one run. Good ride with its own quirks for a decent price.

7 gamers found this review helpful
Cyberpunk 2077: Phantom Liberty

One step ahead, entire leap backwards

Now we have brand new bugs - keybinding options bugging so hard that it required alt+f4, relic graphical malfunction bugged after quest in the Clouds or Nomad start being impossible to finish on very hard due to scripted parts, where chasing cars can't be destroyed, which leads player to take too much damage and just die. And on top of that the "jevel" that is 2.0. Clothing slot missing now any point besides some odd parts having some small bonuses, basically now working as 6th slot for appearances so one layer of character building gone for good. Then there's whole biomods system, where player can install mods only to value given by humanity, which can be increased by leveling. It's not cyberpsychosis system, it's just a lvl limitation to what toys player can wear at the given level... which is kinda same thing as it was before, with level and streed-creed requirements to get an item. Well, to sell you mechanics perk tree as a way to get those limits up! You know, taking power from you only to give it back to you, in different way. And this leads to another thing, said perks. You see, new talent tree is horrible because its sole purpose is to return you power, that you had previously even as lvl 1 character - like stamine consumption on firing a gun. So you spent points to regain things, that you had previously as base. New perks are also underwhelming as hell to the point where I barely can justify spending points on anything besides few % damage modifiers that can be grabbed. While previous system wasn't perfect - ultimate perks were laughably bad and barely possible to get during playthrough - the freedom of making hybrid or very specialised builds were much, much better back then. Then comes level scalling. Now it doesn't matter if you level up 5, 10 or 35 times - enemies are always gonna be as strong as they used to be... and you will get small increases of power with it - or even become weaker, as you need to update your gear as you go.

9 gamers found this review helpful