The Good: This is a game where you can pause and ponder any moment, and you should, because it needs careful tactics. It has a casual simplicity and yet there are enough options to make it interesting. You can save at any moment. Also, there is a certain tongue-in-the-cheek tone in all the equipment descriptions that I like. replayability is good: take a different set of exos (player robots) and a different leader and you will get a slightly different feel. The player robots remind me of RPG stereotypes: the fighter, rogue, wizard and barbarian robots (no healers, though). The bad: Bionic Dues, the title is just too lame; probably all the good ones were taken? Also, the battle maps: a mission in the sewers and a mission in an office building look...both like the inside of a dark hangar. How difficult can it be to make like, the background for sewers green and change the cover objects for the office building from machine parts to say, filing cabinets and water coolers? What little feeling there is of storyline is lost because missions may play a little different, and give different loot, but FEEL very much all the same (except, a bit, the assassination mission where there are electric floors no other mission has). If they had given more thought to the battle maps, I would have given this 5 stars, as I keep replaying this anyway.