Devs should NOT care about X hours to finish a game. So they put a moderate amount of walking long distances to add X hours to the game -- alleviated somewhat by narration while traversing those distances. But I rather do away with the dead time walking portions. I want to replay the game, to discover what I missed, but due to this aforementioned dead time traversing, I am too impatient and just watched alternate routes played by other players on YouTube. By contrast, another game Dex has fast travel, and made me want to replay. Fast reload, etc. Again, Devs shouldn't artificially extend time to complete game by long traversing. I could have played more -- and actually increase hours played -- but the thought of walking those distances again dissuaded me. Still, 4/5 as I enjoyed the game in one playthrough and that's it, on to the next game.
A game that makes you want to keep playing to see how the plot unfolds is a good game to me. Many good laughs. Love Wilbur the best. Nice: Story. MUSIC. Characters. Humour. Multiple characters to control on some stages. Interactibles deactivate when no longer of use. FAST TRAVEL. Fast forward on dialogue. Could be better: Wish there's a highlight feature for interactive items. There were two small ones that I missed and had to rely on a walkthrough. ... Workaround: Quickly waving my mouse through various parts of the screen helped -- to see if prompt text appears -- not as good when screen section is close to exits, though, because the exit's text keep appearing. That's how I missed one item that's close to an exit. Wish: maybe interactives glint after a certain amount of time at a scene or at regular intervals? Ending's rushed: Budget probably ran out. Bird's chirping volume too loud.