Sorry guys, but Kyrandia 1 can in no way compare to a 5-star classic, like a Lucasarts AG or even to a poorer Sierra title. K1 is THE example of how not to design puzzles in an AG. Puzzles basicly come in 2 varieties: find the OBVIOUS key item in a maze to fix an obstacle, OR drop certain items in the right sequence. There's never any bit of ingenuity or thinking involved here, like would find in a Lucasarts puzzle. It comes down to just patience and brute-forcing arbitrary combination locks. What saves K1 is nice gfx and sfx (for it's time) and a charming setting. The best thing about it is that there's also the K2 sequel for sale on GOG, which is a very good AG. I suggest editing the .ini file and increasing the walkspeed setting from 2 to 4, so all those empty areas and mazes aren't such a boring slog and then breeze through the game with a walkthrough, so you can experience Kyrandia 2 properly.