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This user has reviewed 4 games. Awesome! You can edit your reviews directly on game pages.
Fahrenheit: Indigo Prophecy Remastered

Shambolic port

- Forced letterbox (and slight pillarbox!) - Low (and not adjustable FoV) - Unable to change camera controls - Insanely floaty camera (with mouse acceleration) - Uneven textures (some low-res textures still remain) - Sparse graphical options - One of the worst controls I have seen (not unplayable, but very frustrating) - Limited rebind option Whatever good or bad the game offers is buried under large amount of technical ineptitude. This port is an insult to PC gamers everywhere. Maybe my standards are not sufficiently low (or too high) to enjoy what could be a decent game, but quite frankly I refuse to be subjected to this level of incompetence, with a remaster of a console port no less.

3 gamers found this review helpful
The First Templar - Special Edition

Abysmal in every way

Buggy game with terribly clunky controls (calling it clunky is an insult to actually clunky games). Atrocious writing even by video game standards, highly repetitive core gameplay loop and generally awful brain-dead design. Combat feature only minimum amount of variation, there are some combos available, most of them fairly useless - combat is basically using standard attack with some power attacks thrown in to destroy shield or knock down enemies with occasional block or roll-dodge. Enemies are quite spongy with elite enemies ignoring you attack and simply hitting you through your combos, which may not be so terrible, however you are always outnumbered and controls are way too unresponsive for such an enemy design to be engaging. If you get knocked-down mid movement and do not immediately release movement button you start rolling on the floor and that cannot be cancelled and enemies will hit you. TO get you have to button-mash LBM. Some move or combinations are not cancellable in certain situations and cancellable in others, combine that with need to be able to play three characters with reasonable skill and it becomes very tedious with no payoff. Now encounter design is basically non existent, you are almost always outnumbered, which sadly leads to prioritizing any skill that help you attack multiple enemies at once, as they are simply better further reducing any player choice in building a character you way (unless you like pointlessly gimping yourself). Level design does not exist, everything is a corridor with occasional fork in the road. Story telling is insulting and horrible even by already low video game standards. Like tortured prisoner allowed to keep her weapons and by immediately ready to kick ass despite being 50kg woman. Yeah I know it's cliche present in many games, it's still terrible. Game's also quite historically inaccurate, what a shock. This game is not worth you time even for free. You should be payed to play this junk.

STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition

Excersice in tediousness

This is more of a commentary than a proper review, as such excuse the English and possible lack of coherency. Fairly linear Star Wars focused combat game with very lackluster combat. Combat revolves around destroying Imperium an rebels mooks around effortlessly. Boss fights are fairly limited, every boss has a weakness aginst some force power and trying to defeat them with anything but that is tedious as hell which ultimately is my main complaint. the combat is ridiculously tedious. When playing on easy difficulty the game is way too easy ('duh) but when playing on hard difficulty it is still too easy but it takes around 5-10 seconds to kill anything, slashing stormtroopers with light-saber and frying them with lightning for a long periods of time is frankly utterly disatisfying. AI is beyond retarded, enemies will happily shoot others of their own team in the back with a rocket if the in the way. Then the are combat mechanics themselves, which are way too unresponsive, considering the enemies can very easily stun lock you and kill you. Then there's the stupid physics, where when you, during dodging, smash into something half of the bloody map explodes (I'm exaggerating slightly, but not by much), it's beyond overdone. Add to the fact that you get stuck because of small debris is in your way and you'll soon find yourself wishing the were no physics at all, or atleast substantially toned down. Force powers are quite cool, but nowhere near as useful, most of the time it's better to use saber attacks infused with force lighting as it's generally most useful, it stuns the opponent a does a lot of damage and going through the game using only force does get boring quickly. Technically the game has horrible 30fps lock which does also contribute to perceived lack of responsiveness. I had also experienced atleast 10 CTD during the game. The are sudden slowsdowns during gameplay or better yet, suddenly the game fps jumps to 60 for a second or two, add an occasional tearing here and there and I can't play this for more than an hour before my eyes hurt. I wont't comment on writing much as I consider it absolutely terrible drivel which makes no sense whatsoever. Not sure who the story is targeted for, 12 year olds? Perhaps an average Star Wars fan? Anyway, I' rather not pay much attention to it. Frankly I can't find much good about the game, visuals are alright, sound is actually pretty good. But ultimately the gameplay and most importantly saber combat is terrible and the rather cool overcharged force power effects simply can't save it. About the only thing I found quite entertaining were the DLC missions, not only was the difficulty pumped up a bit but it was kinda fun to destroy Obi-Wan and other Star Wars characters. Do yourself a favor and play Dark Forces series, or atleast Jedi Outcast which outclassed this joke of a game in every department.

4 gamers found this review helpful
Armikrog

Alpha version software, avoid for now

I backed the game on Kickstarter in 2013, downloaded the 1.01 version of the Humble store, playing on Debian GNU/Linux (v8). The game crashes almost every 2 minutes or so, most of the time when loading a new location and takes my whole system with it, or more precisely, it seems to create a loop that consume all the resource of my system requiring SysRQ interrupt to do emergency reboot. Saying their coder is incompetent would be an insult to incompetent coders everywhere. It is literally unplayable, which considering it is an FMV game, and only minimum game is actually rendering anything, quite an achievement. The game itself, of what little I have been able to play, is homage to Neverhood only on the surface. While the presentation, visuals and sounds are terrific (more or less, voice could use some cleanup) most puzzles are quite simplistic and require very little thinking or logic, only good memory, just repeat until you're done (the melody puzzle for example was atrocious). Story and world itself are not particularly engaging either (though that may improve later in the game). May be game gets better after a while and the starting easy stuff is a form of tutorial, but after 20 or so full system crashes I frankly do not feel like finding out. Wish I would never support this, what a waste of potential.... Should TenNapel and the rest actually fix the "few minor issues" (I'm not kidding, that's what they're calling it) and the game will be in a playable sate, I'll update this "review", but as of right now, do not waste your money on this, especially if you are a fellow Linux gamer.

27 gamers found this review helpful