

If you're after a light zombie-themed 4X game with a very strong sense that you're always making progress, that doesn't become overwhelming towards the end game, that doesn't have dead time following an initial expansion/exploration rush, that strips out a lot of tedious micromanagement, and if you like your 4X games to completely play out in a couple of hours each, then this is your game. Rebuild will appeal particularly to turlers like me, that is, players who like to build a solid and impenetrable perimeter before expanding further, then to push out to nab a bit of territory here and a strategic resource there. Over time, your territory gets bigger and bigger, but every gain is hard fought and locked down. Rebuild 3 might be my perfect game. Rebuild 3: Gangs of Deadsville is not a realistic zombie simulator, it contains cartoonish graphics, cannibalism, and over the top stereotypes. You can convert a field of rubble into a tower apartment block with a single builder. It's fun. Obviously, however, if what you're after is something dark, brooding and 'realisic', this game is not for you. One more thing. This was originally a mobile game. It plays really well on the mobile. If you want your mobile games to stay on mobile then feel free to buy it there (you will have to wait a couple of months for the mobile release). But I'm mostly a PC player and I like my big screen and mouse control. Regardless, Rebuild doesn't feel like a mobile game in that it's not particularly 'clicky', menus work like PC menus and the interface works like a PC interface. Still, it doesn't have infinite tech trees or massive worlds or complex animation and that's a huge part of it's appeal.