PROS 1) Interesting, variable and unique missions, especially in tombs 2) Huge map with lots of POS 3) Turn-based battles 4) Survival system is logical and not annoying 5) Decent variaty of companions, skill set and fighting styles, nice idea of having occupations for each member 6) Unlike some others I liked the absence of magic and stuff like that CONS mostly minor like bugs and so on, there's only one worth mentioning: 1) It's maybe kind of my fail, but I missed one 7 lvl-ish area to upgrade my team to 8th level and went straight to 8-9 ish area where I got totally jammed, so I had to use a trainer to add some 3K HP to keep up. If the landscape had more info about areas around I would have been more consistent in development and didn't feel upset afterwards when I finally found this 7 level area being 8-9. Maybe if I chose another type of gameplay in the beginning (adaptive vs areas with different level of enemies), this would not have happened. So more info about neighborhoods would be great, like having a whole map revealed with fog of war and without POS where you can navigate from the beginning. Game is really fascinating, I will come back in about a year and play it again when it's polished