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Cet utilisateur a évalué 7 jeux. Génial ! Vous pouvez modifier vos avis directement sur les pages des jeux.
Guild of Dungeoneering Ultimate Edition

Buggier than the original

Pro: The ultimate version fits the DLC in where they make sense in the story. Con: It's got more bugs, additional grinding for money if you're stuck (there's now a maximum on how effective your grinding can be without restarting the level), bugs that cause you to lose your turn (always allow everything to load before doing anything at all, even though it's very slow), and at least one game-breaking bug near the end of the game. Stick with the original if you've got it.

4 gamers found this review helpful
Graveyard Keeper

Unfun

I'm replaying the game, because I managed to lose an important quest item or otherwise soft lock my game the first playthrough. I re-did all of the grinding, noticed everything I wanted to do to make the game easier/more fun is hidden in late game after you no longer have any reason to do it. Very much "here's some stuff that would have been cool, if we let you do it. Sucks that you bought a game from people who hate you." I get back to the end-game stuff, and I just spent 30 minutes checking all of my storage. The inventory management minigame BS means you have things stashed wherever they will fit or wherever you needed to store some things to have space for whatever you want to do *right now*. There is clearly an interesting game in there somewhere, and the devs have done everything they can to prevent you from getting to the enjoyable parts.

13 gamers found this review helpful
Darkest Dungeon®

Could have been a decent game.

You know that most enjoyable part of a game where you can't possibly win anymore, or leave, and have to waste 10+ minutes of slow fight scene until you can finally die and leave the game? Man, if you like that, you'll love Darkest Dungeon. There is a run away button, but it doesn't do anything if you need it to. And there's no option to just lose, so you need to keep hitting buttons until you finally do. Outside of that, it has a moderately interesting legacy mechanic where surviving members of your teams (winning or not) unlock new abilities in your building, like being able to level up. You'll lose all of the resources you spent, including money for the expedition, characters, equipment, etc. But the game won't respect you enough to let you give up, unless you uninstall and refund the game. Although yo ucan find out which enemies you can or can't handle by closing the game and asking the internet. No fair if the game gave you warnings or clues beforehand.

11 gamers found this review helpful
BATTLETECH + Shadowrun Returns
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BATTLETECH + Shadowrun Returns

Feels mostly like Battletech

My mid-range system runs the game fine, no crashes so far (about 1/2way through the game). I haven't heard much about crashing from other players, but they're common enough that the devs are working on a patch. The story missions don't get in your way, and I've heard that ignoring them causes you to lose the story, but can keep playing. The mech lab allows you to fiddle with your mech's weapons, parts get blown off (but crits don't have much effect outside of occasional ammo explosions), and salvage is your friend. Pilots and mechs get beat up enough that you have to take lesser spares into battle or worry about running out of money, which manages to be tight throughout most of the game. Even the sometimes extreme rolls from tabletop make a showing (bad rolls can mean a mech gets one-shot, or the mech you wanted to salvage gets scrapped). There are a few abstractions to make it friendlier to new players, and a few are weird. Instead of the piles of arms, legs, heads, etc. of different types, you get generic parts. 3 parts gets you a mech. Weird, but it works ok. No internals means no gyro hits, no engine hits, not even a penalty for using the critted limb.

BATTLETECH

Feels mostly like Battletech

My mid-range system runs the game fine, no crashes so far (about 1/2way through the game). I haven't heard much about crashing from other players, but they're common enough that the devs are working on a patch. The story missions don't get in your way, and I've heard that ignoring them causes you to lose the story, but can keep playing. The mech lab allows you to fiddle with your mech's weapons, parts get blown off (but crits don't have much effect outside of occasional ammo explosions), and salvage is your friend. Pilots and mechs get beat up enough that you have to take lesser spares into battle or worry about running out of money, which manages to be tight throughout most of the game. Even the sometimes extreme rolls from tabletop make a showing (bad rolls can mean a mech gets one-shot, or the mech you wanted to salvage gets scrapped). There are a few abstractions to make it friendlier to new players, and a few are weird. Instead of the piles of arms, legs, heads, etc. of different types, you get generic parts. 3 parts gets you a mech. Weird, but it works ok. No internals means no gyro hits, no engine hits, not even a penalty for using the critted limb.

1 gamers found this review helpful
Shadowrun Hong Kong - Extended Edition

My favorite of the series

Has the best two runs in the series (Wuxing and Is0bel's run), and a new matrix system that is more puzzle-based. It also includes all of the engine improvements from the other games. The characters are also the least cliche of the bunch.

2 gamers found this review helpful