

The relationships and character developments keep the story moving and entertaining. Something worth keeping in mind is that the bond or the strength of your relationship with the characters can affect gameplay. Such as requiring you to make different choices to solve a particular puzzle or even offer up different story lines with good or bad consequences. A feature that my wife really enjoyed was the hotkey to highlight all interactive objects. It takes out a lot of the guesswork, but wasn't necessarily handing you the answers either. The game developer did a very good job of walking that line and still managed to keep the game challenging. This is a good game to start with if you've never played an adventure game before, but also an enjoyable one if you're already familiar with the genre.

So, I'm probably the wrong audience for this as I like archiving the original games so that way I can play the game as close as to what the original developer intended when it was released. The word "Remastered" to me means more towards an improvement of the audio or video of the game. I just don't consider this a re-master as it's actually not using the same engine. Not using the same engine means it's a different game entirely as the timing and feel of the game is different and it really shows in how it plays. It looks better, sure, because you now have hi-res graphics, but it definitely doesn't feel like the original game. I guess that the system requirements of this tells a more accurate story as the original Forsaken actually ran on pretty crappy hardware, and in no way needed more than a P3 to run (I think w/ a Riva TNT). Improvement of texture resolution should just require more video memory, or perhaps a more powerful video card but in no way should the logic require 3x more processing power. Even the character selection was changed from the original game. $20 just seems like a lot for ripping the data from an old game to feed into your own engine.