I really like those sandbox/open world survival games - i tried No Man's Sky, Empyrion, Space Engineers, Osiris and Planet Nomads - just to name those, which I played for a longer time. All of those get actively developed by their makers, but each of them has another focus, goals and play mechanics, but development is competitive and the developers borrow ideas from each other. Planet Nomads seems to be one of the youngest and is still more about building and creation than destructing and fighting. Surviving is hard enough without defeating aliens and running around killing any creatures you find. If you are the kind of gamer expecting this, take one of the other games mentioned above. As most games you will find more destructive than creative elements/goals in most of them. You may also miss multiuser play in Planet Nomads and there seem to be no plans to develop that- maybe gamers interested mainly in exploration or building don't miss such primacy competitive features. "Living" as a Planet Nomad can be hard - before patch 0.8.4 it was much harder since you couldn't build flying vehicles and it took some time to finish a safe base before dying of thurst, hunger, rough climate changes or aggressive animals you can't defeat. YOU DON'T GET ANY POWERFUL WEAPON IN THAT GAME TODAY - SO JUST DON'T FIGHT ! Fortunately most animals are very territorial - just avoid to get to near to them and you will have a better chance to survive and stay half of your playing time in the stasis chamber. Again- if you are the competive fighter type of gamer, take another game. So Planet Nomads is more like the early Space Engineers and now has also conveyors and mining machines to make it easier to build large, mobile bases or vehicles. Currently you can't leave the planet - but the planet has a little more to explore than No Man's Sky (which got much better since sume large updates) or Empyrion - Osiris may have much potential, but currently it is just a demo that becomes boring after a few hours due to missing raw materials (There are many blueprints, but you can't build most of them). So currently the adventure/story elements in Planet Nomads are about excavating remainings of crashed ships and a mysterious alien civilisation (similar than current No Man's sky), but with Space-Engineering like building possibilities (and much more adventurous than Empyrion). So finally - for me as a building/exploration/adventure seeking gamer Planet Nomads offers the best mix. I hope we will get spaceships and other planets some day and don't put to much fighting / competition into that currently fair enough game. At least such features should be optional to avoid destructing that unique game with that omnipotent destructive goals of most other games.