This game is one of those experiences were the first time you play it through, the story seems so gripping and compelling, so suspenseful and intense, that the overall game seems fantastic. But then when you try playing through it again, the numerous quirks and failings start to catch your attention, and by the time you've finished it again you're surprised that you thought so highly of it the first time. The dialogue can be awkward, some of the voice acting is subpar, and the quick time events get to just be really annoying and detract from the action scenes that are going on behind them. Ever since the disillusionment crept over me, I haven't been able to play this in a long time. But I still remember the first time I played it, and how amazing it was to me then. This is a game that I think anyone who loves story-driven games should play at least once.
This game has a fantastic story. The art style is very beautiful as well. This game really cultivates a thoughtful, artistic, and eerily frightening atmosphere. The only things I would change are related to the dialogue. I wish you had more time to choose what to say, first of all. Depending on which conversation you were having you sometimes had enough time, but at other points you were rushing to pick something instead of fully listening to what the other character was saying. Which brings me to the second dialogue issue: a good portion of the time (maybe 80%) when you pick something to say you end up interrupting the other character in the middle of their sentence if they were still talking. At times your character (Alex) is a bit more polite and waits for the other character to finish talking before she says whatever option you picked, but this isn't the norm. I would have expected it to be more like TellTale games, where the other character gets to finish their sentence before your character starts to talk. With that said, though, these weren't deal-breakers for me. I just had to try to try to strike a balance between picking a dialogue option before time ran out and letting the other characters finish their lines. The story in this game is so compelling and interesting that these little quirks didn't overly bother me.