Shares a lot of gameplay similarities with Lacrimosa of Dana with a story that sometimes feels like it is trying to be edgy and sometimes delivering intrigue in a unique setting for the series and games in general. Action and music are solid as to be expected from a Ys game. Big recommend if you enjoy Japanese action RPGs.
As someone who enjoyed the first Redout, enjoys on rail shooters, and dislikes mobile games, I find it hard to like this game. The action is fun and sometimes intense, but the levels are over all too soon. Story felt very basic and uninteresting. Which is unfortunate because many missions have a bit at the beginning where it's only flying so the player can give all their attention to the dialogue. There is a skip option at least. The ability to customize your ship from the start was an unexpected and welcome touch. Music sounds good from the little I can hear when the guns weren't firing. Overall I advise to pass unless you don't mind mobile ports and have a few dollars to spare.
I play games for gameplay and this game feels excellent. It starts off fairly easy and gradually introduces you to more complex tactics for your character, adds in team members, and increasingly complex enemies. Before you know it, you'll be switching between elements to keep from overheating, weaving through enemy attacks, carefully deciding where and when to use a special skill, blocking, and deflecting attacks back at enemies all while your team mates are doing the same. The characters have a lot of care put into them and even our mute...ish protagonist has enough expressions to convey exactly what they're thinking. I've found myself with a smile on my face enjoying most of the interactions and, oftentimes, laughing at the humor. Overall this game has more polish and charm than most Japanese ARPGs these days and reminds me of why I began to love this genre.
I bought this on PS4 as I don't have my PC set up. This game is massive. In three hours, my map completion had only reached 10%. There is incredible variety. Right from the first shop, you're introduced to a selection of weapons that would account for about half of what would be found in Dawn of Sorrow, yet, their stats quickly imply they are all low level gear. The plethora of gear compliments the visual customization they can provide. You won't always need to sacrifice cosmetic appeal for stats. Furthermore, weapons and armor quickly transition from tattered and rusted to valuable and impressive in design. Difficulty is very well paced. Normal enemies are somewhere between Dawn of Sorrow and Order of Ecclesia. Bosses lean more towards the latter. Grinding is greatly rewarded with experience, crafting items (used for upgrading skills and making gear), and duplicate shards to enhance your skills. This, combined with multiple difficulties, allows the game to be as easy or as hard as you make it on yourself. Environments are a joy to explore with secrets cleverly hidden in ways that use the environment, camera, and destructible walls