I played the old Xcom series for many years. This new version is a completely new game, but as good as the old ones. There are a few flaws (difficulty levels either too easy or too hard, a fixed story that radically reduces re-playability, in my opion also the aircraft battles, that are not so importart as in the old games and don't really add much to the rest of the game). But it remains a solid and enjoyable game, with a good atmosphere, good (even if - or maybe because simple) strategy sistem, and good graphics. I'm looking forward to get the Long War mod to keep playing it, with some new elements.
Wow.! INSIDE is one of the few cases I know proving that a videogame can be more than entertainment. It's a piece of art, a lucid nightmare full of mistery, poetry, and suffering. As with a good movie or book, I'd like the people I love to play it, just to share the experience and the pleasure with them. Thank you!
I'm very said to rate this game the way I do, but I really can't do otherwise. I enjoyed the first Witcher and had big expectactions for the sequel. Unfortunately, it's not only worst than the first one, but almost impossible to play. After many days of frustration and no fun, I gave up. Here some reasons why: - those fights! The fighting mechanics changed from the first title, for the worst. I played the game at normal level, and died at least 5 times for every fight, finally winning by pure luck. Basically, fighting is now holding you defense all the time, hoping to be able to hit the enemy every now and then - a very boring and, again, frustrating thing compared to Witcher 1. Long range weapons, like throwing knives, are just a joke. - the animated sequences, where all you have to do is to push a button at the right time - not knowing when it is the right time. Oh god, that run on the bridge escaping a dragon! Again, I had to reload so many times and finally succeded by pure luck, that the pleasure of the story was gone. - the potion system also changed from the previous title. Now you have to drink the potions before an action. As you don't know what you will need, this force you, again, to die and reload many times. After days of "death and reload", I tried to start the game again at easy level, but it had already lost any interest. Having to go through all the first part again, where you practically can't make any decision but just have to execute the script, was too boring. If I wouldn't see the big effort the developers put in this title, I'd ask my money back. Such a pity!
I really enjoyed this game - the peaceful atmosphere, the simplicity and yet difficulty of the gameplay, and the basic idea: the costant struggle between limited resources to feed, shelter and educate you workforce, and the drive to increase your workforce to get more resources. After a while (a long while) the game lost interest mainly due to some little flaws, for example the pretty irrational way workers plan their way to work, often spending the whole day just wandering about trying to reach that wood just a step away. All in all, a good title, on the same level as more celebrated and complex games like, just to name one, simcity.
This game is a big delusion. Apart from the improved grafic, it looks like an old Heroes of might and magic game, without cities. So many things are disappointing: the little story you have is incredibly silly; the dialogs are totally useless (I simply click all the possible answers without reading them); there isn't so much strategy after all, apart from buying the right troops; and, finally, all you have to do is to explore all the maps and fight all the enemies - yuhu!