I have mixed feellings about this Early Acces. I didn't disliked it, I just felt like playing a better version of DOS 2 instead of a unique tabletop experience. For one part, I do like DOS games and this game has done a really god job at making its Divinity engine better, which is great for a DOS game but not quite if the objective was to translate DnD 5e rules into a videogame experience. For the other hand I also love the Baldurs Gate games (all of them) and I have to say that this game isn't representing the dark mood that BG I-II had (at least, not for the moment). I have to say that the feeling of the Baldurs Gate games isn't in this game --but --> the DOS feeling is. I know, that's quite subjective but still, I'll just express my frustration without thinking that much: - The DnD 5e ruleset isn't implemented correctly --> the DOS system is. - The DnD lore exists but it has many inconsistencies, like the Druids being quite indiferent with all the situation in the Grove and the child moment...won't spoil any more. - Many things shouldn't exist in this game, but they do in DOS, for example the barrels. I do love them in DOS but not in a DnD universe. - The way that the storyline structure resembles the same idea as in DOS 2, feels quite convenient. - The jump mechanic is just too exagerated, may work for a DOS but not for a DnD game that wants to respect the ruleset. I'm just disappointed, I thought that this was going to be a true tactical & balanced DnD experience but rather its DOS game skinned in DnD lore. Which isn't that all bad, but not what my expecations where, guess I'll wait and comeback to the game once its trully released and see if anything has changed, though I trully doubt it.