At first I thought I managed to really score on finding this for 75% off. It seemed like a fantastic deal for such a pretty game. And at first, it was. The intro was great. The switching between past & present to introduce our protagonist and set up the ongoing story was great. And then the main story started, and it was great, the music & the scenery blending so beautifully... As the story progressed, though, the game slowly lost all charm as it grew more & more tedious. As beautiful as it is, it's also designed with forced paths, with no really clear indication of where those paths are. You can run yourself up a set of rocks, over a tree, through a bush that looks perfectly passable all day and not get past it. That gets irritating LONG before you're done. The "multiple choices" aren't any such thing. It didn't help I was watching someone else's LP day by day as I played (playing out a day myself then watching theirs) to see how different choices affected the story - well, they didn't. And even without the LP, I think it would have been obvious - I was being herded through a single story, with only small, insignificant changes in dialogue. Delilah - a major part of the story - is a big example of this. As an introvert, her intrusive, rude questions like 2 days into our working relationship put me off and she never did stop annoying me. I often outright refused to answer her, and in the end was very hostile - but there was no meaningful change between how she behaved to me and the LPer who chose friendlier responses, and none at all in our endings. So between the disappointment in the story (the ending is a real letdown after all the buildup - also there's one REALLY annoying red herring that ends up having nothing to do with anything though you spend so much time on it) and the tedium of navigation, I was annoyed with the story, and done with it, long before it was done with me.