The game is interesting enough, with vague hints of the original Dungeon Master crpg... BUT... *BUT* it utterly fails on some of the game mechanics for some of the "puzzles". It is not a puzzle test as much as hours of increasingly annoying frustration until you finally give up and say, no, sorry is NOT fun. The quitting pointing for me was level 6 (trapped). Basically to unlock a secret area you have to press 5 buttons, while running around pillars and maze of pits, with split-second timing. It does not test your puzzle solving skills, no, instead it tests your keyboard, your mouse, and lightning (and absolutely PERFECT) typing/mouse skills. And by split-second I mean just that. The time to complete the complex puzzle is so unforgiving it's just not possible. It's not "impossible", but if I have to try 1,000 times of several days to "solve" a puzzle simply because of a ridiculous timer, it is not going to happen. And that ruins the game for me. In terms of key presses, it's 35 keypresses and 5 mouse presses. Fair enough. But the time is so fast there is zero margin for error, or pause, or anything. Even a fraction of a seconds hesitation mean your fails and have to reload. If you are 16 and nimble and like that sort of thing, it's a challenge, if you are 61, it's just awful design. For nostalgia, it was a 5 star, but as the levels progressed and the developers decided to confuse puzzles with keyboard mashing, they lost the plot. Unless you like that sort of frustration, of course. It's not a challenge, it's a frustrating chore and I play games to relax - not get annoyed. One to miss, I'm afraid