Short visual novel with minor flavour choices filled with an unskippable minigame that gets repetitive about reaching half the game. The mechanics hooked me enough at the beginning, but they got boring and repetitive something between half and last third of the game. This could have been done on purpose, as to make the player feel the same way than the MC about his job, but then a "Fuck it, they can care themselves" button could have been added to skip the rest of the day. The major disappointment from this game cames from the fact that while promoting "choice" there is only one ending (just different flavour text and minigame), and a crappy one to say the least. The issue is that the way you play (either extremely corrupt, either mostly good cop) has no repercussion to the game. Not even the character progression makes sense. He gets an attitude, he has resources and allies, yet allows himself to be played out (hey! you can choose by who). You are forced to a cliché bad ending.