I just finished this game and was initially pleased with it. The game starts off strong introducing you to the world and how things operate. After the first 100 days though it begins to increasingly become a slog. This would be a fun game of self discovery as you experiment with different combinations to find answers, but resources are painfully far away or locked behind a once every seven days event. Much of my early game cut me off at the knees because I hadn't lucked into a random event that would give me the blueprints on how to use the grave keeper's key. And why on earth did they make it so you couldn't sell the stuff you made?? I had a cellar full of gold star beer, but turns out you could only sell it at the witch burnings, but by the time I had things set up there, I lost access to the witch burnings so I couldn't sell it anywhere! Or maybe you could, but the game gives you NO information on where items could be sold. You'd might think you could sell equipment from where you bought it, but most the time time you can't. Then just when you start gaining steam thinking you found the lynch pin you were missing to let you REALLY enjoy the game, you get blocked behind, "Thanks for doing this, now wait seven days to be able to do the next thing", a restriction that just bloats out the run time. All in all, your storage ability is too limited, your walking speed too slow, the resources unreasonably far away, resources unreasonably limited, events too far spaced out on days. It's a 15 hour game stretched to 50 hours then informs you that if you want an actual ending to the game you need to go buy the DLCs.