I thoroughly enjoyed my first playthrough of this game and am currently stuck in the middle of my second. The concept of simplifying things so that there are no items, no weapons, only movement is a very good one for a metroidvania, and the execution is generally good, too. There are some really fun moments, and when things are going well, the whole experience of moving through the world is light and enjoyable. Caveats/negatives: 1. Controller doesn't work at least on linux. You can get it to work mostly, but selecting abilities with the right thumbstick is completely broken. Then again, that doesn't matter if you play purely pacifist. 2. Some of the dungeons/levels don't vary much throughout, and so it feels like you've just been dragging on doing the same thing facing the same enemies in the same environment for far too long. The mountain at the game's beginning was the worst offender for me. 3. There's some general bugginess where your character can end up stuck in walls and things of that nature. Also some of the abilities don't work correctly if you're falling near a wall. Minor annoyances that can be pushed past in my opinion when the overall concept is so neat. 4. This one is more of a note of warning to people than a real negative. I went in expecting a traditional metroidvania where the whole world can always be explored at will. In this game, while the individual levels/dungeons operate like a metroidvania, there's no backtracking once you leave a dungeon. Make sure you've done all you'd like to in a dungeon before proceeding to the boss fight (or other way out of the dungeon).