A good game with forced values
Tacoma has a decent game-engine, decent graphics, great voice-acting and really cool concept art and setting building going on, but the a story is build upon its characters, and the characters of Tacoma just aren't memorable, relatable or in any way realistic.
Many games try to provoke your thoughts with the implementation of characters with certain opinions, or by forcing you to do certain things because you have to, in order to win, and Tacoma is no exception, but where this works well for most games, with Tacoma, it just left me shaking my head. It wasn't thought-provoking or scary, just... Too much propaganda.
That doesn't mean the game isn't worth playing, but I wouldn't pay very much for it, if I were you. Once you do get into the story, my bet is that you'll want to see how it ends.
My opinion? It had a drab and completely disappointing ending.
That aside, I feel like the game tries to force certain values upon you. Whether or not you agree with these political messages or not, I don't feel like a game that promotes specific ideas is necessarily a good idea. I'm not saying this is the only game that does that, but it's new for me that it's done in this way.
In addition, I feel like the game takes its mission of celebrating diversity too far, by offering a game-cast that is basically a present-day US HR-Department's dream, for the purpose of a poster.
If we set the unrealistic level of diversity aside, we can take a moment to examine the fact that the game features morbidly obese astronauts who are claimed to be in good health in the game, and in addition, are surviving on space-food made from vitro-meat, which has no fat, and have exercise routines.
I mean, body-positivity is apparently an important message these days, but morbidly obese astronauts? Come on!
Anyway, to summarize, the game is OK. I wouldn't pay over 10 bucks for it, and frankly, I'd be sore to pay that.
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