

As in the title. I wholeheartedly enjoyed the journey on the Tacoma station. Very well written characters and voicing if I may say so. If Gone Home had piqued your interest and you liked it but you yearned for "a bit more" and that you like scifi, my bet is that you'll like this one at least as much. Although this one is a bit more linear. Very good Scifi Walking Sim along the lines of Soma and Event[0], in slightly different implementations.

Currently in the final phase in harrd difficulty. I agree with the review named "Diminishing Returns" in mostregards. It is, like Owlboy, made by people who did it willingly and lovingly and during years, so there's something that pushes you to go to the end. I sense a big subject behind but it seems a bit convoluted (maybe due to the bad french translation) but the parts I like the least are big parts of gameplay. To put it simply: the game most often feel quite unfair. As in when failing it is quite easy to put it on the game and not the player. The broken save/checkpoint system annoys to no end, not knowing where we'll have to resume the game from. Bosses with strange convoluted patterns that a human player can't sensibly follow and read (sometimes the same pattern won't even play the same way). Special note to the utterly useless craft system, that is not quite 100% understandable either. Apart from these big shortcomings, I'll most probably finish it (I've come all that way) but I will not come back to it, it doesn't respect its player enough I find. But again the work put into it for the last decade really shows, beautiful music and pixel graphics included.

... and while the original didn't overstay its welcome and ended on a nice touch in the last part of it, this DLC pushes again on what's worst in Outlast: repetitiveness, linearity while having a level design that is sometimes to convoluted for the player to navigate easily. And the story added isn't even that interesting. If you played the original and didn't like it, you will hate this dlc. If you played the original and thought it was a nice little survival walking simulator, you will not like this. If you want more of the same, this DLC could be up your alley. But in the end, it is quite unmemorable for everyone.

Let's put it simply. This one, as was To The Moon, may pass under your radar because "it's a RPG Maker game". Albeit it's pretty well done technically, despite a few quirks and bugs. "Gameplay" is at can be considered its lowest: find memories, find memento, activate it, play a quick mini-game, rinse and repeat. But it's way more than that... It is a beautiful story... beautifully told... that may - more or less - hit home (at least it did for I) and make you care about the characters, wharacters that don't even exist in this world... You will even relate to them... despite the difference in experiences... It is THAT well written. It's better written than most (or all) of current videogames. Heck, the story feels even more powerful than any non-interactive work of fiction. Thank you Freebird Games, thank you Kan Gao. Please keep making games... ps: yes, you will cry, and that's fine... you'll see.

I'm not quite long in the game but if the rest is like this I won't be playing much of it. The game seems terribly unbalanced with sequences requiring die-and-retry without much room for skill. You want a well-balanced, challenging platforming experience through a nicely designed gameplay and universe? Try Hollow Knight. From what I've seen Ori doesn't have much more to give than this, except annoying gameplay and "shinier" graphics (they're good indeed but they don't serve the readability either).