TL;DR: It's better than the “overall most helpful review” would have you believe. ---- Clarity on the negatives of the “overall most helpful review”: I only found two mentions of “horror” on the Scars Above GOG page. One in the Tags, and one in said review. While it IS helpful to inform buyers which Tags are subjective, to call them “a gimmick” is quibbling. There IS a story. One that I found intriguing in fact, but it doesn't reveal itself until the end. Outright wrong: Of the four basic guns, only ONE required charging before firing, A future upgrade mitigates that requirement as well. Right Trigger (or Left Mouse) is the "attack" button. You aim if you want to shoot a gun. You don't aim if you want to melee. Hence, the 'Aim State' before firing. (And an upgrade in the Skill Tree makes melee an inviting option once unlocked.) The enemies respawn every time you die. Manual save or no. ---- The issues that I had? -The weak points of some enemies require PERFECT accuracy. Annoyingly so. Watching slow-motion replays of these encounters, it's alarming how stingy this game can be with precision and damage. “Nothing but net” as they say. No amount of fiddling with the auto-aim will fix this either. -Some enemies have illogical weaknesses. What elemental weapon would you use to damage an enemy that attacks AND HEALS with fire? Ice? No... Fire! “Fight fire with fire” I guess. And that's about it. Nothing insurmountable. Overall, a solid game that (devoid of my personal preferences and biases) deserves more praise than it's getting in the GOG reviews. ---- Extraneous epilogue: As a rule, I avoid games that are generally lauded as “difficult”. While it's true (for me) that it DOES start off fairly hard, it gets easier as you unlock more of the skill tree. So much so, that I found the final few bosses to be no more difficult than standard enemies from the beginning. While some may decry the length, I still feel like I got my money's worth.