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Titan Quest Anniversary Edition

My most played ARPG, with flaws.

Titan Quest is my most played ARPG of all time, albeit with some concerning flaws, a lot of which have arrived thanks in no small part to THQ Nordic's "Anniversary Edition" remaster and its subsequent DLCs. Although the AE adds major improvements and quality of life changes that were missing from the original Titan Quest: Immortal Throne (2007) release, such as a myriad of bug fixes, balances and changes in making sure certain builds weren't as overpowered or underpowered as others, there are a bunch of disagreeable, baffling changes I believe hurt the overall experience, those being the -40% and -100% resistance penalties in epic and legendary difficulties and the 3 DLCs THQ Nordic has "frankensteined" to the original game. In short, the resistance penalties, in an effort to make the game more challenging, have rendered this game a huge, unfun, frustrating time sink, whereby you need to spend what could be days farming the same bosses capable of 1-shotting you for specific highly resistant gear to offset those penalties, effectively shoehorning every build into wearing that gear any other, otherwise progression becomes impossible. Secondarily the DLCs are a major drop in quality, offering arguably beautiful and scenic new world maps for incredibly lacklustre adventures that have you mowing down hordes of uninspired, copy-pasted enemies with terrible SFX, loot drops and balance in extremely padded out stretches of map. The quests of these DLCs leave a lot to be desired, the dialogue and voice acting is weird and cringy and the motivations for attempting these quests are non-existent, i.e. Atlantis has you going on an irrelevant adventure with no effort put into explaining why our character would undertake it, Ragnarök having you stop tyrannical Norse gods without any context and Embers simply being end-game content for the sake of it, which mostly just features long stretches of copy-pasted enemies anyway.