I've seen a lot of reviews here complaining about this or that mechanic or situation. I disagree. It takes timing and some strategy, but all the tools to win any encounter are provided. The story missions provide the basics, it is up to the player to sophisticate from that. My only gripes with this game are two, and I will offer other players a workable solution for each: 1. Pacing and "power fantasy" hazard: The game awards too much XP and Mirian, allowing for fast acquisition of abilities. This ruins the pacing by making the player so powerful that his ability progression may outpace his mastery of combat mechanics and enjoyment of their novelty. I recommend only picking a new ability after killing an arbitrary number of captains (10 or 5 or whatever works for you), and only adding rune slots for a weapon after you've done a challange mission relating to that weapon. Some abilities are overpowered. I recommend forgoing some of them if you can, and see what happens. I also recommend eschewing the dlc starting runes completely. Following this advice makes the game harder in the beginning, but more interesting, at a pace that forces you to master and experience the system fully. 2. The default music volume is too loud - sometimes it will mask audio cues in combat. Not strictly a problem as music volume is adjustable, but I think this should be pointed out. In other news: The Nemesis system is more sophisticated than people give it credit for. As you move through an area - it generates a sequence of events for you - in my estimation this is done through the same "pathing" mechanic used in story missions, it's simply not represented in the UI objectives etc. Play slower and with more intent, eschew fast travel as much as your time allows, and pay attention to the (uncaptioned) banter the enemies say.