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This user has reviewed 11 games. Awesome! You can edit your reviews directly on game pages.
Simon the Sorcerer 2: 25th Anniversary Edition

Garbage port of a great game 2

The publisher has taken the original game, added a horrible filter which removes all detail from the graphics, and a terrible new UI. They have also doubled the price for this privilege, and gotten GOG to remove the original version from the store (makes sense, why would anyone buy this garbage at double the price when they could have the original?). The only saving grace is the original game is available as a bonus in the gog goodies (it's "Legacy version").

135 gamers found this review helpful
Simon the Sorcerer: 25th Anniversary Edition

Garbage port of a great game

The publisher has taken the original game, added a horrible filter which removes all detail from the graphics, and a terrible new UI. They have also doubled the price for this privilege, and gotten GOG to remove the original version from the store (makes sense, why would anyone buy this garbage at double the price when they could have the original?). The only saving grace is the original game is available as a bonus in the gog goodies (it's "Legacy version").

108 gamers found this review helpful
Thimbleweed Park

Still puzzling after all these years

As can be guessed by the beautiful pixel art and wonderful atmosphere, Thimbleweed Park is an attempt to recapture the great "feel" that the classic Lucas P&C's had. Having now played it, in some ways it comes close, and in others it exceeds what the classics did. I've been playing P&C games for 30 years and I think Thimbleweed Park has by far the best & logical puzzles of any P&C I've ever played. When I solve one that was difficult and took me a while, it always makes sense - there's never the feeling of "How was I supposed to get THAT?" that you often get in P&C puzzles. And yet even though all the puzzles are very logical, quite a few of them are still *very* difficult, and that's an incredible testament to the skill of Ron and his team, because I don't think it's ever been pulled off to this level of success in a P&C game before - generally the more logical you make a puzzle, the easier it becomes. Also welcome are the changes to the classic SCUMM interface - the parser moves from above the verbs to on top of the cursor, and you are now able to see under the verbs and inventory - although this is non-selectable space, it makes the game feel less claustrophobic - the scumm gui taking up so much of the screen was often a big complaint, and this change helps draw you into the world. This is not a perfect game however - there are a few downsides. The 1st would be verb usage - for example, you can't "look" at people and push/pull are never utilised that well. The 2nd would be a lack of dialogue between the five characters (excluding the agents). We never really have a good scene where they get together and have an excuse for trading items and helping each other. Finally there are a couple of story threads that don't seem to go anywhere, and I'm not entirely sold on the ending (however in general the story is great). While not "perfect", it is an absolutely fantastic game, and really nails the feel of the lucasfilm classics like no game has in over 20 years.

10 gamers found this review helpful
Time Gentlemen, Please! + Ben There, Dan That!

Another pint please

These are two of the finest P&C games I've played since the golden age of lucasarts, and definitely the funniest since. Absolutely hilarious dialogue and so much of it - using items on items or inventory produces tons of unique and funny comments. The puzzles are great and almost always logical. Hope they make a third!

24 gamers found this review helpful