This game is not based in a rich game world with a deep story line, but is just a bloody slug fest with guns, blades, and lots of blood. If you want to enjoy destruction, guns, violence, blood, and mindless monster killing, this is the game for you. I personally love it. Sometimes you want a deep, rich storyline like Ultima VII, but when it's time to just enjoy exploring and destroying things, this game is the one to play.
First let me get this off my chest... YYEEAHH!!!!! WHOOPEEE!!!! ALRIGHT!!! YES!!!! Thanks. Now about the game. This is the best computer RPG there ever has been, and it is the forerunner of such modern greatness as Skyrim. Of course now Skyrim will have to wait. This game is a world of its own. Every person in the game has a personality, and you will really care about the world of Britannia when you play this. This feels more like a vacation than a game. Please do yourself a favor and grab this one now so you can see what I'm talking about. Insta-buy. Plain and simple. I love Gog! I...LOVE...GOG!!!!!! THANKS!!!!!!! THANK YOU!!!!!!!!! THANK YOU!!!!!!
I've spent many quarters in Capcom-type shooters such as 1943, Varth, and Raiden, so I really like this type of game. This is an excellent one, and I would have pumped many quarters into a Tyrian machine if it were an arcade game. If you are expecting a deep space shooter, you may be disappointed, but if you are looking for a Capcom style flying shooter, this one is right up your alley. And, it's free and given the full GOG treatment here. I know it is available elsewhere for free, but the GOG treatment makes this one a worthwhile acquisition here. Get it, try it, like it or not, it's free!
First I need to admit something; I have always been a D&D traditionalist, seeing only "medieval" D&D worlds as "true" D&D worlds. Even as a paper and pencil player, I never really liked Spelljammer or Planescape because they were too bizarre for me. Planescape is the strangest of all the D&D worlds; it is macabre, drab, reeks of death and destruction, and populated by weird monsters such as floating, wisecracking skulls. When I looked at the box upon seeing this game during its initial release, I said, "no way". and left it on the shelf. The character on the cover looked like a zombie, and on the back the party looked to be full of bizarre undead monsters. I only wanted to play D&D with traditional characters, and, of course chaotic good or lawful good, and this one forces the player to play a true neutral character (at least at the outset and possibly through the whole game. I haven't gotten that far, but I've been acting like a super goody-goody and have yet to achieve any sort of good alignment). Finally, here comes GOG with the D&D sale. I have both Baldur's gates on disc, as well as both Neverwinter Nights games. Years after the initial release, I found myself attracted to this adventure for just the same reasons I was repelled so many years ago. It looks really weird; the world is macabre, and it is miles away from "traditional" D&D and Forgotten Realms. This is good because there came I time when I said to myself "enough Forgotten Realms already!" (I still wonder why they call it the "forgotten" realms when it seems to be the most remembered.) So here comes Planescape and the bizarre, yet still D&D setting. Upon starting the game the skull appeared and immediately let rip with a wild wisecrack that had be laughing despite this being a macabre title. within minutes this skull companion that originally made me not want to play the title became one of my favorite RPG companions of all time. No matter how dark the world seems, Morte the skull's cynical cracks keep it from being too depressing. Another interesting thing about the game is that there really is no truly "fatal" situation. Like the best of the classic Ultima games, your character is always resurrected to continue the game, complete with all his supplies in hand. The only punishments are being displaced back to the opening dungeons and Morte the skull's wisecracks about how inept you are. Another interesting thing about this is it is not played in the same way traditional RPGs are played. You really do play a role. It is good to carry a nice weapon, but always think it out before using it. Some big enemies appear that cannot be defeated easily with a weapon, but require you to perform non-combat actions to defeat them. That's not to say you will never have to really fight; of course you will be attacked by bandits and other things, but there are many times where diplomacy will be your best weapon. Do yourself a favor and forget about traditionalism for long enough to enjoy this strange adventure. You will not regret it.