Not nostalgia
I'd never even heard of Majesty until a couple of years ago, probably because like Darklands and a few other neglected classics its, frankly rubbish, name doesn't make it stand out. A shame, because this is a highly enjoyable mixture of RTS and "kingdom sim" with the unusual twist that you create a whole lot of characters, from heroes to peasants to the (very) humble gnomes who then go around living their own lives with the player's management largely restricted to buildings. Yes, your heroes will fight the monsters menacing your borders, but they might also want to take time out at an inn or even run away like Brave Sir Robin. It's up to the player to put cash incentives in place to encourage these independent characters to focus on the things that matter to you and, for this reason, it feels completely different to the micro-managing RTS titles it might resemble from screenshots. It's an unusual take on this type of game but it works and is enormous fun. My only real reservation is that the learning curve from the (rather too numerous) "Beginner" to "Advanced" missions is a bit too steep.
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