I enjoy the way RoboCop: Rogue City fuses FPS and RPG genres and I think it works well. There are some clunky mechanics in the systems, especially upgrading the Auto9. I think I might have done this one thing a bit differently. On the other hand, I have not seen this mechanic executed in this way before. Maybe once I find the "right" parts I'll be happier with it. Overall this is the only real complaint I have with the systems. The "quest/mission" system works, if a little bit clumsy at times. Some of the quests are a little lazy, like wandering around the map to find every single piece of "evidence" on the map in order to get enough points to level up a skill. I missed a couple things in the first chapter and missed a skill point as a result. I don't yet know how important that skill point might prove to be. I very much like the interaction with the public mechanic, though it remains to be seen how important it will prove to be. The sound design is very good. I don't have any complaints about the graphics or effects. I have only gotten maybe halfway through the second "chapter" but I haven't encountered any bugs yet. I was a bit surprised and very pleased that Peter Weller reprises his RoboCop role in this game. He really is THE voice (and character, for that matter) of RoboCop! This one detail adds a great deal to the game's atmosphere. I've been catching up on the made-for-TV movie series and the single TV series that I found out existed after I started playing the game, and while the processing of the voices of the other actors sort of minimizes the difference, it is still extremely noticeable when Weller is NOT voicing the iconic character. The reason for only 4 stars: the auto-save system. It's terrible if your gaming sessions are only short chunks of time, say half an hour. It can take significantly longer to reach the next auto-save point. Entering/exiting buildings triggers saves but that can be very inconvenient. Manual save is NOT available. 06-15-25