Superhot looks like a first person shooter with simplistic graphics, but what makes it really unique is time control. Time in Superhot flows only when you move (including looking around). If you stay still, the action of the game stops as well, unless you decide to move again. This applies also to flying bullets! Such game mechanics allows you to stop and carefully think before you act. And you will need to think a lot, because each level is a tactical puzzle with increasing difficulty. But if you plan carefully, you can dodge bullets like Neo in the "Matrix" movie. Even the game menu is interesting; it reassembles the look and feel of DOS era file manager, including the buzzing of old hard disk. The only thing that I didn't like is forced plot that hijacks player from the action to type in some boring chat, or helplessly turning around in a jail cell, receiving some pretentious messages. That was annoying, especially when going through the game for the second time. I take one star off for this. Nevertheless, this is the most innovative first person shooter I played so far. Two thumbs up, highly recommended!
I remember the first game of the Driver series; it is unavailable on GOG, so The Parallel lines was supposed to be its deputy for me. However, it failed miserably. I really tried to like this game but I gave up. Maybe it hasn't aged well, or maybe it's just that bad. Either way, the gameplay was more frustration than any entertainment. Car controls are twitchy and unpredictable. Shooting part is hardly playable due to weird aiming mechanics. Graphics shows its age. I recommend not to buy it unless you have strong nostalgia to this very title. Even then, you will soon abandon it as I did.
Although the game appears nice and fun at first contact, it quickly turns out to be simplistic and boring. The puzzles are hardly ever true logic challenges; in most cases they are just random clicking and checking the provided hint to eventually solve it. So the whole gameplay boils down to the vicious cycle: 1. Try to solve the puzzle and fail; 2. read the hint; 3. solve the puzzle; 4. repeat. Chuchel is not worth buying even on high discount sale. If you got it for free, then you can try to play once, but don't expect anything special. Better don't waist time on this title; most probably you will abandon it in the middle of the gameplay anyway.
Little Inferno was made by the creators of World of Goo, so it shares the same overall aesthetic and sense of humor. However, Little Inferno can't keep up with its famous predecessor. The goal of the game is to buy things and burn them in the fireplace, which generates money to buy more things to burn over and over again... and that's it! The combos option (burning some defined set of things together) really does not change much. The game quickly become repetitive and boring, so you are pushing to discover new combos not because they are particularly fun (they are not), but to quickly get done with the game. Luckily, the game is short (one or two evenings of play) so you can finish it before you get bored of playing. I'm not saying that game is worthless. There is some entertainment in the process, but not enough to justify buying Little Inferno for the full price. Wait for the sale with at least 70% discount, play once, and never go back to this title.