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This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
Pillars of Eternity II: Deadfire - Deck of Many Things

Humble opinion on this particular DLC

Interesting conception, interesting NPC's. Items are just crap, except for a few ones, maybe. And those are still suitable only for specific builds.

8 gamers found this review helpful
Pillars of Eternity II: Deadfire

Started with laughter, ended with tears

Well, I'll say nothing new apart from what has already been said by many fans of cRPG genre, and who are familiar with the previous Pillars of Eternity game and other Obsidian projects. Maybe, comparisons with PoE 1 have already become too banal, but, begging your pardon, I can't avoid them. Graphics: awesome models, funny animations, beautiful textures...and low fps. Sometimes too low. And, man, those lags, freezes, even crashes on some systems. My mark is 3/5, since graphics has always been the least important part in RPG games. Sound: voice acting is very good, very catchy, people from Critical Role have done excellent job; soundtracks are also wonderful. But full voice acting in dialogues was too expensive decision, which has led to serious cuts in the most crucial parts of the product: a) main story plot; b) companions; c) end-game locations and content; d) testing. So, 4/5. Story: very disappointing. In the previous game we had some mystery, tension of the main story plot was raising gradually, reaching its culmination at the very end. Here, in Deadfire, you feel like watching a boring film, already knowing all the spoilers, and you have almost zero influence on the most important moments of the story. You're a mere plaything in other's hands (gods' or kith's), "decision-making" is an illusion, and all you wish is to end this circus show as soon as you can. Frankly, there are some good side quests, and factions are developed better than in PoE 1 (though, if you're roleplaying a good guy, you'll find all of them disgusting - every faction has a solid amount of dirt on their hands). But still, half of those "quests" are about earning money, no story. So, 1/5. Companions: developers confess that they've made a decision towards simpler and "cheaper" companions' personal quests, since those in PoE 1 were "too expensive to implement". Well, in Deadfire personal quests are really "cheap", in the worst sense of this word. Very intriguing beginnings, and very disappointing ends. Relationship system and romances are ok, but somewhat buggy. And, in my opinion, sidekicks ("companions" without personal quests, dialogues, banters...any interesting content) are not worth nether time nor place on the ship. Few of them have unique equipment/races/classes/abilities, why should we bother with dummies, if we can just hire custom adventurers in any tavern and give them good stats? So, 3/5. Gameplay & balance: just after release, people observed that battles are too easy, even on Path of the Damned difficulty. Desighers tried to fix that in the series of patches, they nerfed some abilities, manually added high-level monsters to some locations...but the worst and the least effective decision was a huge nerf of items and equipment. Balance is not about nerfing items, you know: people LOVE to find powerful items in distant locations, after defeating some dangerous monsters. The problem is that game mechanics in Deadfire is too complex with all those multiclasses, dozens of abilities, party composition options - so a particular item, being pathetic in general, can become decent or even very powerful upon a specific character build. Manually added monsters are really challenging for low-level characters, but only in the first part of the game - as I've already said, the second part of the game, high-level locations, and endgame were made quick and dirty, so they are still easy for a careful and smart player. Regarding ship management and sea battles, I have no other options but to repeat other people's words: sea battles are boring crap as soon as you find out the only "cheese" tactics, and castle management in PoE 1 was much more funny and useful. General mark for this section will be 4/5. Stability & playability: really, why do bother yourself with hiring more testers when you can just make your end-users testing your game for their own money? Performance issues, quest issues, abilities issues, party relationship system and disposition bugs... Some bugs were fixed in 1.x series of patches, but in 2.0 patch they've managed to break even what was ok back in the release version. Fortunately, patches are coming out rather often, and on GOG you always have access to the fresh beta-version. So, 3/5. Verdict: 3 out of 5. Worth buying on sale, maybe after the last paid DLC release, when all major bugs will be fixed.

3 gamers found this review helpful