It feels like a "piece" of a bigger game. As others have said, real "Dreamfall" vibes, but with less story depth. In Broken Pieces, you're kinda dropped into the middle of a story you never quite get the full picture of, and the ending feels rather sudden. What this really feels like, to me, is a tech demo where the developers tried out various mechanics, storyline ideas, game play methodologies, but then released it as-is rather than continued developing the plot and maps and turned it into something more complete. It's certainly worth a play if you like exploration games with some mild puzzle mechanics thrown in. None of them are too hard, but they still force you to think. The combat is more of an annoyance than a challenge (every time I ran into enemies my reaction was "ugh, not this again."). I'd recommend picking it up when it's on sale. Hopefully, the next game from this studio will be larger in scope.
Carefully crafted story, every side-quest feels a little different, game feels very polished. The world feels lived-in, the characters feel real, with their own unique personalities and motifivations. A lot of this is due to the books and previous games building the groundwork for the plot, but CDPR has artfully expanded on it in The Witcher 3.
I've never experience as much freedom in a game as I did in Baldur's Gate 3. Almost anything you can think of is usually possible. There's almost always more than one way to solve any problem, from talking you way out of it, sneaking around, using the environment or nearby objects to kill enemies, or just brute force slashing your way through them. What's amazing is the game often acknowledges that you took a different approach than the obvious one. The characters are amazing. Depending on your own personality you might find some of them annoying, even grating, but the best part is depending on your interactions with them, how you participate in their own little side quests (or just sometimes bringing them along on main quests), their personalities change. Or, you can just kill them all and go your own way - the game doesn't care! No one is "essential" to the plot (though killing certain characters can lock you out of or into certain endings). The combat system rewards careful thought especially at higher difficulty levels. You'll often find it beneficial to try to think a few moves ahead, anticipate what enemies might do, and how you'd counter them. It's not a bug-free game, but the few I've encountered were usually easily resolved by a quick-load or something simple like that. Most are funny rather than game-breaking. I once accidentally dropped Shadowheart into the Underdark to her death because I went to camp while standing on a cliff and when I left camp she was in mid-air. Another time Lae'zel pretended I hadn't brought her to an important meeting even though the cut-scene had shown her standing right behind me. Larian has been hard at work patching the most troublesome bugs since launch and they show no sign of slowing down. If you're a fan of turn-based RPGs, games like the Divinity Original Sin series, or Dragon Age, it's worth checking this out.