The game has good roguelike and deck-building mechanics and a cool narrative twist. I liked the narrative, the originality and the progression system, I got really into the game and basically binged through it in a week. My issue with it was that the way the game presents itself to you, you'd expect it to be split into 4 or 5 acts..instead, it's just 3, and it definitely leaves you thirsting for more. It's one of those games where you feel like you are slowly building up to something great, both narratively and progression wise, but at some point it ends abruptly, leaving your deck half-way built to perfection, no satisfying end-game bossfight to break your teeth before the credits..the end just sort of "comes" and then you are done. I was genuinely confused when going back to the main menu, I was convinced a 4th act would be unlocked by pressing some random button just as a meta joke..but I checked online and no, it was really a short game after all, one you don't really feel like going back into because the challenge isn't really there after playing it once. It's a fun one off deck-building adventure with some nice twists to it if you go blind, which I recommend, so I'll still recommend it. Just don't trust the game with setting up expectations: the first act is very good, and the rest is good too, but despite what you might believe it's only 3 acts.