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This user has reviewed 32 games. Awesome! You can edit your reviews directly on game pages.
SYMMETRY

Average Game

You need to collect/produce resources to fix your engines. At first resources are near your base, but as you gather them your crew must walk longer. Upgrading the weather station gives you some more reaction time to keep the crew inside if the temperatures drop to far. Educating the crew is important, so a trip gives you the maximum amount of resources. Sadly after the initial hump of who does what, there is no strategic element left. People gather parts, the ship breaks everyday a random part and artificially lengthens your stay. Your crew sees illusions and spouts random nonsense. In the later half of the game some random red beams cover your screen from the AI that spouts random nonsense too - none of which seems to have an effect on the game play, Like some browser game of the 2000: Good for half a day, but no replay value beyond that.

3 gamers found this review helpful
Mission Critical

What a find!

To be fair: not all games age well. Especially adventure games from the 90s tried to stretch game time by killing you off unexpectedly or allowing you to paint yourself into a corner. I'm all the more impressed with this game: It tells you to save often and while you can miss information or go down the wrong way it also will tell bluntly enough what you just did was wrong. The puzzle are more than fair and can be solved with logic. There are timed parts, but you get enough of a head start to find a solution. There is an strategic space-battle portion, but even there you can decide on the difficulty for yourself and let the computer resolve it on it's own. The Worldbuilding is good to great. It suffers a bit from a TLA-syndrome (three lettered acronyms), but other than that it's (mostly) hard sci-fi with no glaring plot holes. All in all a pleasant, round experience.

32 gamers found this review helpful