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Cyberpunk 2077

Story, with sprinkles of shooter and RPG

The game is perfect... as long as you play in a more or less potent PC, and only in the scripted events. Everything else is simply a thin illusion that breaks easily on its own. And those scripted events are gorgeous, with perfect music and timing, great dialogues, engaging arcs and characters... The game has little replayability, being locked out of up to 2 achievements the only reason to do a second full run. Leaving aside visual glitches, poor artificial "intelligence", a strange physics engine, and horrible keyboard control for vehicles, there are usability problems (you use the same mouse button to move around the map and select the fast travel destination, so you will more than once click what you don't want), and design flaws. Difficulty only changes the amount of damage enemies can take, aside from the police from 3+ stars they are all morons barely able to take cover. People dead and unconscious have more mass than alive, making others trip on them and blocking everything (plus turning invulnerable: you can blow them when alive, not once dead...). Implants do not work (there are two that heal you when you get to 15% and 0% health, respectively, that do not work at all), and the guns are a messfrom the beginning. Smart guns: no need to aim. Tech weapons: charge to deal more damage and ignore walls/floors. Power weapons: bullets ricochet (but you need 2 implants to see how). Sadly, "friendly fire" exists, so you shooting a power weapon in an enclosed space can kill yourself (happened to me twice...), and the distinction between power and tech is fuzzy: at least the Grad (and Overwatch, a sniper rifle with a silencer) and the Malorian Arms can shoot through cover... Quickhack is easily and "I WIN" button with the right programs. The economy and crafting is a mess, not designed with the bare modicum of care. The formulas, too, are strange.

4 gamers found this review helpful