This game has some of the best levels I've ever seen, really unique, the music is also amazing and a really intriguing lore. On the easy side for souls like games, I flattened most bosses on the first try and ironically, most of my death were caused by a trash mop in a specific level (red knight, stairs, started rolling. got stuck in WHATEVER, dead...x10). Which brings me to the bads, some design choices really confuse me, for example: - The level cap is 25, I got to it barelly halfway through the game (there are a lot of items to speed up levelling), this made the second half way less interesting as it basically meant no more progression or rewards for killing enemies. - Some enemies were placed in positions that highlighted some of the issues with the game, designers should work around the game limitation, not highlight them to the player. - The alternative ending is locked behind a ONE unique session, you die once while doing it, you're done, you'll have to replay the whole game to see it... I feel through a window and that was it, if I want the "good" ending I have to replay the whole game... Still, it's definitely worth the price tag, it's just a shame that this issues are present because otherwise it would have been in my top 3 souls like games
3/4 of this game are amazing fun, great setting, nice missions, good combat, everything you want from a boomer shooter and more. Then the last couple of levels arrive and ruin everything, to give you an example, in the last level before the final boss you have to kill around 500 enemies, the whole level is black and red, and the enemis are...black and red, also of the 500, around 400 are just the same enemy, over and over and over and over. It feels like most of the game was developed by great designers, while the last bit was done by the junior team in a week. Still a good game, I just think it would have been received better if some of the last levels had been completely cut from the it.