Well, I did certainly like playing this, it has a good atmosphere and some good scare. However, the game feels like it does pull its punches. By which I mean, it isn't very hard. The scary ghost that chases you is only ever part of a setpiece- meaning, while you just walk around trying to figure out what to do, you can ignore the hide-closets. They're only used when you trigger a scare event, and then they protect you basically without fail, causing the pursing monster to disappear until next time. Puzzles are likewise not too tough especially as you get help with them, but there's a few where you might beat yourself up forever because you can easily miss puzzle items some time. The only hard part is the "final boss" which is a giant pain to deal with. Just so much, it isn't a straight up fight - the game has no combat. And lastly - It is waaay short, no replayability, no alternate endings, no choices. You don't get a lot of bang for your buck as it stands. Even the "collectables" should be all easy to find the first time around, if there's even an option to miss them. I'm sure certain letters must be picked up to enable progress. So, while I did like it, the price certainly needs to be cut down a lot.
Obscenely shrill colors and constant flashing lights give me a headache and I never even had a history of epilepsy or anything. The weapons lack punch and the combat has no grit. It feels like spraying down stone statues with a garden hose. Not sure if these enemies are even supposed to be statues or living armor or whatnot. It is hard to tell. The comparison to the more "medieval", fun and fast combat of Heretic or HeXen does not hold up for even a second, when you figure out how horribly delayed your melee attack is. If anything, it reminds me more of the original Quake, and looking back I guess we can agree that as one of the first 3D games, the old Quake wasn't exactly easy on the eye. At least it had subdued colors that didn't etch themselves into your retinas like hdyrochloric acid. Maps and enemy designs are also extremely uninspired. I guess the price tag is kiiind of right so I'm not going to whine a lot more about it but if you want something more reminiscent of the old classics, give "Hedon" or "Ziggurat" a try. They do everything but better as well as prettier.
Yeah first off I'm old enough to actually remember a time when the internet looked pretty much like this, especially the edgy teens' sites on AngelFire and what have you. Other than that, best Susan Wojcicki simulator I can find. It's hard to call this an actual "game" and even harder to describe what it is but it's certainly an.. experience worth experiencing if (and only if) looking at the screenshots gives you some kind of nostalgic flashbacks. It's fun for a while to get lost in this simulated internet from days past, and contend with a crummy turn-of-the-millenium operating system. Also, Dylan Merchant reminds me a lot of Todd Howard (although that was probably not intended..) My gripe is that it.. falls JUST short of being truly great, because while browsing weird personal pages, reading silly blogs, catching viruses and all is fun, the actual "plotline" falls so woefully short. It all is very detailled and carefully made but the game "mechanics" reek of missed opportunities. I was expecting something at the scale of "Papers, Please" (although I kinda value that there is no time pressure or fail state) where you'd have to mix and match what you learn and get increasingly more difficult curveballs and actually consider the repercussions of your actions, but no, every kind of strike you can issue is only used for exactly one thing (such as only ONE certain character for ALL your copyright strikes and only ONE image (4 times) for ALL your strikes on "illicit action") and when you've gone through them all, you are pretty much at the ending/prologue. Although by that time I had made a weird emotional connection with characters I haven't seen or even conversed with, just solely based on their internet presence. Again it's difficult to explain what I mean but I still recommend this uh.. program.. and if mostly for the hope that the makers will expand on the concept somehow, I feel there's some serious potential in it. I'm giving this 8 Squisherz out of 10.
Already owning this on Steam but considering to buy it on GoG too because I love it that much! This is the best game that captivates a 'weird war' story that I have ever played and I really really wish there were more of those. It's obviously not realistic but does well to convey the horrors of trench warfare, artillery shelling, poison gas and miles of devastated No Man's Land that made up the cruelty of "The Great War".. Adding demons, undead and unholy magics into the mix only adds to the overall feel rather than taking away from it. Also this might be the only game with a campaign that follows a German soldier that I have ever played. Why can we not have more of that? At this price tag you really can't go wrong even if it isn't perfect.
First off, it is probably not a bad game overall, but you have to know what you're getting into. I for example loved the predecessor a lot but was not very happy about the upgrades system. SW 2 takes this very system and makes a game around it, complete with experience, level ups, tons of weapons/weapon mods, NPCs, shops, fast-travel, open maps, World of Warcraft style Kill X of this enemy and gather their (insert body parts here) quests. Throw in having to compare loot drops (epic? rare? legendary?) every other step of the way to really kill the game's pace (which should be fast, I guess..) and the most cringe-worthy voice acting, dialogues and one liners since Duke Nukem Forever. If that is your cup of tea (the Borderline-lands comparison seems to really fit here), then you might consider this, but if you're a fan of the real old Shadow Warrior game in the Build Engine, chances are you might enjoy this only as much as trying to please yourself on a cheese grater. Meaning it might be somewhat arousing if painful, but there's certainly much better ways to get off. Avoid.
This 'product' has many problems and people have properly divulged them but I wanted to add in my voice, being a transgender woman myself. That character they added is atrocious and apparently the "writers" have never even met a sane trans-woman. They seem to think for us, our gender/sexuality is ALL we have, all that we are. It's understandable that people would despise such a poorly written character, but I fear it will only help to reflect badly on people who really have this condition and struggle with it continuously. Furthermore, being trans is hardly as much fun as they seem to believe, and I really wish I would not have to deal with this nonsense in a game like that. When I enter a fantasy world I can play a real born woman, which is what I want to be, and not deal with my past. Neither should anyone else when they play games to unwind and have fun. It's easy to understand why this stuff causes some people discomfort, heck, it even does, to myself in a way. I just.. have no words. While feigning to be progressive, tolerant, and understanding, people like these who ruin good old games in such a way are in truth, the most ignorant lot of them all. Avoid this. Avoid it like it's full of syphilis and make the creators learn that no one wants to be lectured by imbeciles.
Oppressive, dark and disturbing sights are juxtaposed with a rather comical visual style overall. This sometimes works but generally fails to create the immersive atmosphere that this game solely would like to depend on. It is mostly empty space and repetitive rooms with fairly straightforward exploration, interspersed with very few, unchallenging 'stealth' sections. There are no actual puzzles or other real gameplay elements in it. Despite having multiple endings, they are rather uninformative and lackluster, therefore the Neverending Nightmare is not really appealing enough to offer much replayability as replaying the mandatory sections is quite tedious. While I enjoyed the game at times, I think the price tag is still too much for the very, very meager content that it actually offers, and that is the main offense to me. At the end of the day, I think there's plenty of better scary psychological horror games out there, cheaper or even at no cost.
As stated, this is a pretty and pleasant reboot. Of course the franchise had to grow up, but unlike his retarded brother Duke Nukem, Shadow Warrior matured well with all the grace you would expect of a child with such a 3D Realms pedigree. There is throwbacks to the original, almost too many if you ask me, but it can stand well on its own even if you know nothing of the original. The main character is entirely different, the plot (as little there ever was) is, too, and you'll find a plethora of new mechanics and features. The action is always fast paced, all powers and weapons have their use and right to be, you can carry ALL of them, not just two, and the scenery is breathtaking at times, even if the engine isn't too powerful. Sadly you won't do much exploring, but secrets areabundant still, and I didn't care too much about the upgrades system that all games nowdays must have. All in all, it's a very good game that will certainly please FPS fans young and old.