I like the tile system and how every single room has a puzzle, most of which can be solved multiple different ways, yet with solving those puzzles bing entirely optional(killing all enemies in a room, though, NOT optional). There are a lot of good aspects to it, with the constant need to reevaluate your approach based on the artifacts obtained each run. There's a bit of a lack of depth to matters, IMO, that holds it back from greatness, but it's well worth the play.