For players new to the Battletech universe: Welcome, grab your team of pilots (MechWarriors), giant bipedal walking weapon boats (Battlemechs), selected weapon loadouts (Lasers, missiles, canons, etc.), and drop into a battlefield where you gun down and crush enemy tanks and mechs in turn-based glory. There's a story and strategic/management layer, too, but the main draw is the lumbering behemoths you can fight, salvage, and kit out in endless procedural fun. For Battletech veterans: I see this as a spiritual successor to Mech Commander, just turn based rather than real time. If you prefer something closer to the old Tabletop or Pen & paper experiences there's a comprehensive mod called RogueTech that is as well supported as the vanilla game itself. I quite enjoy both vanilla and modded. The only BattleTech universe fans I would not recommend this game to are the MechWarrior 4/Mech Assault/MechWarrior Online players who can't stand the MechBay and just want to jump into the action. Missions can take thought before action, BattleMechs move and fire weapons at appropriate rates for up to 100 ton machines, and the AI makes (semi-intelligent) decisions at a careful (but sometimes slow) rate. The developer is steadily releasing patches with not only bug fixes and optimizations, but also occasional new features. A DLC is planned for the near future with another next year and I will be purchasing both the moment they are released.