pros: frequent balance patches that watch the metas. mechanics are meant to give victory to the most skilled player, not RNG draws. the over-all value of a card is counted and you're only allowed so much value in a deck for balancing purposes. a new player can craft any top-tier deck for free soon after entering. card graphics and sound design is superb. cdpr shows that they at least listen to their userbase in most patches. numerous in-game cosmetic rewards, many of which you choose to unlock or pass on. arena event modes are hilarious and fun. this is a ccg based around fun and competition rather than taking your sheckles. cons: perhaps to contribute to the quality card/deck balancing, updates releasing new cards come very, VERY few and far inbetween. when GWENT went live out of beta, despite numerous changes to literally every aspect of the game it was a lateral quality move (which put off many players who played in the years prior to the official release). if you use more than a third of the leaders in the game, you can't heckle or communicate with your opponent because your voice lines are gibberish or grunts. many in-game achievements (called "contracts") are/were bugged. better than all the other online ccgs i've tried (which is all of them except Legends). from its own recent beginnings and room for improvement it already does what everyone else does so much better. CDPR has great design as always.