This game has a very strong Satisfactory vibe, just building the planet instead of sawing it to the ground. The core of exponential gather -> expand factory -> gather more, faster, is as satisfying here as it is in Satisfactory, and the progression of the planet from barren wasteland to fertile arcadia is a nice touch. Just... the jank. While the clipping and invisible walls aren't catastrophic, they do affect you if you jump and clamber like Skyrim. While the modeling is servicable, it's definitely nowhere near as polished as Satisfactory. Finally, the floating stuff: if you deconstruct things in the air and drop goods, they fall for a set distance and stop if they don't hit the ground. Floating ores and floating structures. To get the ores, you can construct a platform, jump to it, then deconstruct the platform you jumped from. You can deconstruct the room you're standing on, and fall to your death. This... is Loony Tunes Physics.