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Hellblade: Senua's Sacrifice

Thank you Ninja Theory

Thank you for making this game. Wonderful story-telling all while having an incredible and sometimes terrifying experience of what it's like to fall deeper and deeper into psychosis. I watched the behind the scenes feature after completing the game and really appreciated how much work the team put into ensuring the realism. I really connected with Senua's pain as she fought back her demons. Incredible performance by Melina Juergens as Senua. Especially considering that she's also their video editor, acting as a stand-in for Senua, but came to find out she was actually auditioning and was able to use her real-life experiences to empower her role. Bravo. The audio and visuals of this game are so well done and spot on, and the Vikings setting really fits with this world. I couldn't help but think as I played this game that I was experiencing art. Any short-comings, if you really want to focus in and try to find any, really isn't worth complaining about because maybe the focus wasn't strictly on a having non-stop action and combat or having a "skip cutscene" button (why would you?). Or in making the combat feel less tedious by not having waves of enemies come at you sometimes out of nowhere. It's -supposed- to feel overwhelming. Everything was designed in meticulous detail to represent Senua's darkness. There aren't very many fights, but I personally enjoyed the combat. Although relatively simple fights mechanically, I could still feel the struggle as she swung her sword and the relief as the demons dispersed back into the shadows on their defeat. The focus is clearly about the story-telling, the scenery, and solving puzzles to advance to your goal. Puzzles that made you feel like you were detangling the chaotic fibers of your mind as you solved them. Overall a very satisying and humbling experience. I just wanted to thank the developers for taking the risk of exploring this mysterious and very serious condition that many people struggle with.