Unfinished. Unpolished. GSC CEO Ievgen Grygorovych said "Everyone at the company was too exhausted to finish the game. We couldn't run another marathon." So instead you decided to ship an unfinished product? You didn't have to work your employees to death in the first place. If the scope of your game was too big, it should've been dailed back. If you believed in your vision, you would've given you game more (non-crunch) time. There's no excuse for this. Don't ship unfinished products then expect the player to be "cool" with it. It is especially painful because given one more year, this game could've been truly great, and you wouldn't have had to deal with player backlash.