Quests There were a lot of fetch quests, which is bad. However, you did have options when it came to affecting the outcome, which is good. Nothing out of the ordinary though for an RPG. Combat The combat felt comparable to fallout games. Which is fine, but you couldn't cripple an oponent etc, you just drain the enemies health bar to 0, could be better. World There aren't stories being told in the placement of items. For example, in fallout you might open a janitors closet to find a skeleton surrounded by empty beer bottls, this simple placement of items tells a story. I didn't find anything comparable, makes the world feel empty.