Dino Crisis 1 was able to remap all the buttons and get the controller working, but Dino Crisis 2 cannot. I have no idea why. I've tried this game with 3 controllers now (XBOX wired PC controller, Nintendo Switch wired controller, and a Super Nintendo styled controller). None of them work properly. It captures directions, but I have no way to attack because it doesn't acknowledge the bumpers or triggers. I have to use the keyboard to enter menus or exit the game. But the mystery deepens! When I first ran the game, it let me try to map the controls but only some of the buttons would register. On later attempts, none of the buttons worked even in that menu (other than navigating the menus with the direction button and select/cancel, which do work, but not when trying to change key bindings). This rebinding menu also gets obstinate with the keyboard, refusing to change some commands. Overall this game feels very broken and is currently unplayable. It's strange that it's so broken... DC1 had problems like overlapping buttons in its original binding, but with effort I was able to remap it all into something playable. This game decided it was too smart to allow that. I'm sorry that it ended up like this. I was really excited to see the games sold as a bundle, and I like that GOG is trying to rescue them from obscurity. Unfortunately DC2's keybindings 100% don't work and I have run out of options and patience.
A clumsy port that only detected my controller the second time I started it up. The keyboard controls are nonsense, and the controller experience isn't amazing but is somewhat functional. You cannot rebind any controls, as you would on any basic emulator. The only video options are fullscreen and tiny window. The gameplay itself feels old and a bit unresponsive, but maybe it's just not reading my XBox controller well... Newer variants in the series (and indeed, other franchises too) feel better to play, and offer a lot more features.